My name is Mitch Mitchell and I am opening, “Mad Mitch’s Workshop”, a new game
store in Jacksonville, Florida. I am interested in carrying your company’s
products in my store. Could you please send me some information about your
company and some sample products.
If you need anything else from me, please don’t hesitate to contact me. My
email is madmitch@bellsouth.net and my phone is 904-704-9263.
Thank you for your time and I look forward to working with you.
Mitch Mitchell
hi, i’m kaz, a japanese. i often see your website.
i bought panty explosion and i’ll try to play with my friends when i transfer the rule.
it’s a very unique trpg system. i like it.
by the way, maybe you use “教場チ競技” as “classroom deathmatch”.
but i think that this japanese has something wrong.
“死闘教室” or “教室は戦場だ!” is better.
Hi kaz! Thanks for giving our game a try. Matt and I are very interested in seeing what our Japanese customers think of our games. Any feedback you care to share with us would be very much appreciated!
Your not the first person to point out that 教場チ競技 wasn’t the best choice. We’ll be changing the title before the bok goes to press in a few days.
Hello, i’m a french player. I ‘ve a question : what exactely is the PDF format of Classroom-Deathmatch. I’m a great fan of the manga and I want to play at this great game. Can i find this rulesbook in a french version . . .(where)
Thank You . . ..
Hi. Classroom Deathmatch is currently only avilable in English. I hope at some point we’ll have a French version of the game available, but that likely won’t be till next year at the earliest.
When you say “format” what exactly are you asking? I’ll happily answer if I can.
hi, by format, i want to know what i can exactely found in the pdf format . If i bouth it, can i’ve have the rulebook on my PC ? ? ?
Sorry for my english and thanks
Alex
The PDF is exactly the same as the print version of the book, from the text to the illustrations to the page size. It’s 96 9×6 pages plus a front and back cover.
Thanks for your answer and for all, i’ll go to buy right now my PDF “version” of Deatmatch Classroom. In a few day, you can read a rapport here i a party we played,
THANKS FOR ALL . . ..
Alex
I’ve just buy my Classroom-Deathmatch PDF format on your site, Please can you tel me When i receive it (for my information), i’m very exiting to ride it and play . . .Thanks one more time.
Alex
HI ! !
We play a party of classroom this week and it was very fun, but i have some question about the play. I play with 6 player, and when two of them battle until the death somewhere in the map, the other player listen and that modifie their desision, have you a solution ? ?. Also, is there a solution to organize the movement of the player into the battleground, because in the partie we played it was “chaotique” : I want to say, each player move individualy in the logic, but one more time, like they play arround a table, there were influence buy each other player.
Voila, with your help, i’m sure i becomme soon the most popular superintendant, and help the governement to the “programme”
Thank for all
Alex
HI Alex! so it looks like you are having trouble with your players using knowledge in game that there characters would not know. am i correct? if i am, there are a few different ways of dealing with this problem. 1: if you do not want students to know where other students are on the battleground then you could pass a note to the students so only they know where they are and no one else does. 2: if your students are using information they dont know about in the game then you could tell the player that he or she can not use that information because there character does not know about it yet, and if they keep using this knowledge then you punish them by killing there character or put them in a bad spot in game, now i suggest only doing this in classroom deathmatch because it would not work well in other games, but don’t let your players get away with bad behavior.
The rules of Classroom Deathmatch don’t really address the problems you’re speaking of. I’ve found the best way to deal with this kind of stuff in any game is to sit down with the players before hand and talk about what kind of game you want to play and what your expectations are. You may have to explain to the players that they shouldn’t act things that they know but that their characters don’t. Having a pre-game conversation lets everyone say what kind of game experience they want.
Classroom Deathmatch can be a little crazy if everyone just starts shooting each other and running in different directions. Again, you should talk to your player before hand and figure out what kind of game you want. If your players want to just fight each other and run around the Battleground like crazy, knowing that before the game starts will make it a lot easier for everyone. In games like this it might be fun to let your players play multiple Students instead of just having them face students that you control. This way even if every scene is just a fight between students, at least more then one player gets to participate!
I like to tell my players that the game is more fun if you try to team up with one or two other characters. Even if you end up betraying them in the end, having team mates to help you out is a real tactical advantage and much smarter then trying to go it alone. It’s also a lot more fun!
No problem. I’m sure you ae doing a fine job! I know Classroom Deathmatch can be hard for a group that is used to different types of games. I think you’ll find that each game you play becomes a little easier.
Just a question, so far the games have been well designed, and well thought out for forcing the game to be plot-driven rather than roll-driven. Any thought on developing a straight Anime game using a similar setting? Classroom Deathmatch could be easily modified to be straight anime instead of what it is right now… and that would mean that at least ONE Anime RPG that was decent would exist (which might cause the world to spontaneously combust, but it would be worth it).
When you say “straight anime” do you mean an anime version of Classroom Deathmatch and Panty Explosion (with anime style art), or do you mean a game that’s similar in style and approach as PE and CDM that allows you to play “anime style games”. A kind of Atarashi Games BESM?
In the case of the first, our influences for CDM, and to a lesser extent PE, were largely live action film. We did our best to emulate the more “realistic” style of these films, and because of this I designed the art to have a more realistic look. I think you could easily play both games as “anime games”. Matt and I have considered putting out a new version of Panty Explosion with a manga look and art style that emulates Kare Kano, Azumanga Daioh and some of the games other major influences. That may or may not happen in the future.
If your asking whether we’ll do an all purpose anime game in the tradition of BESM, my answer is that I don’t think we will. Both Matt and I would rather focus on specific genre then try to tackle something as amazingly diverse as anime. I can’t even begin to imagine a game that could do justice to Pokemon, Last Exile, Kite, Nadesico, Colorful, Gundam Wing, Cowboy Bebop and Paranoia Agent all at the same time. And that would only be the tip of the iceberg!
I’d rather concentrate on a few genre that I’m really interested in. then try to make a universal game that covers everything. We’ve done psychic schoolgirls (which turned into schoolgirl comedy/drama). We’re currently working on a yaoi game, a street fighter/rumble roses style tournament fighting game and a sekai-kei game. I have ideas that I like for a 0083 style squad based mech combat game, and Matt and I have been talking about another game exploring Japanese horror a litte more then PE did.
But maybe I’m wrong. Maybe a universal anime game could be both fun and well done. I’m not sure how to approach it though. Anyone care to share any ideas?
hehehe, asking me for ideas is dangerous territory.
My first suggestion would be this. Make the rules simple, keep the Godai elements and elemental dice from PE and CDM. Those already give you a good starting point. Then give a few examples of different types of anime settings like cyberpunk (Ghost In the Shell type), Ninja (Naruto/Ruroni Kenshen type), Spiritual (Bleach), Superpowered (DBZ). Don’t use the actual anime as examples, but describing similar things. Then give a list of suggested powers and traits for each setting, and a few examples of kinds of characters you might see there. The “Special Techniques” rules for CDM actually give you a good starting point for anime powers/combat rules. All you do is give them more powers and have the traits relate more to the setting, and a general anime game is created.
I can see how something like that might work. And it might even be pretty good. The problem I have with it is that it seems terribly generic. After all, what makes those shows interesting is the characters, settings, circumstances, special powers, etc that are inique to those shows.Still, it might be worth considering. You’ve made some interesting suggestions. Now that you have me thinking bout it, it will likely be in my head for a while at least.
*shrug* I tend to think of this kind of stuff a lot… every once in a while I design my own RPG, but a lack of people willing to put the effort into learning a new system and actually playtesting it keeps me from ever getting anything published.
January 27, 2007 at 1:51 am |
Hello,
My name is Mitch Mitchell and I am opening, “Mad Mitch’s Workshop”, a new game
store in Jacksonville, Florida. I am interested in carrying your company’s
products in my store. Could you please send me some information about your
company and some sample products.
If you need anything else from me, please don’t hesitate to contact me. My
email is madmitch@bellsouth.net and my phone is 904-704-9263.
Thank you for your time and I look forward to working with you.
Mitch Mitchell
My address is:
Mad Mitch’s Workshop
c/o Mitch Mitchell
3729 Randall Street
Jacksonville, Florida 32205
April 8, 2007 at 6:02 pm |
hi, i’m kaz, a japanese. i often see your website.
i bought panty explosion and i’ll try to play with my friends when i transfer the rule.
it’s a very unique trpg system. i like it.
by the way, maybe you use “教場チ競技” as “classroom deathmatch”.
but i think that this japanese has something wrong.
“死闘教室” or “教室は戦場だ!” is better.
bye
April 8, 2007 at 7:45 pm |
Hi kaz! Thanks for giving our game a try. Matt and I are very interested in seeing what our Japanese customers think of our games. Any feedback you care to share with us would be very much appreciated!
Your not the first person to point out that 教場チ競技 wasn’t the best choice. We’ll be changing the title before the bok goes to press in a few days.
Thanks!
Jake
May 21, 2007 at 4:10 pm |
Hello, i’m a french player. I ‘ve a question : what exactely is the PDF format of Classroom-Deathmatch. I’m a great fan of the manga and I want to play at this great game. Can i find this rulesbook in a french version . . .(where)
Thank You . . ..
May 21, 2007 at 9:41 pm |
Hi. Classroom Deathmatch is currently only avilable in English. I hope at some point we’ll have a French version of the game available, but that likely won’t be till next year at the earliest.
When you say “format” what exactly are you asking? I’ll happily answer if I can.
Thanks,
Jake
May 22, 2007 at 6:51 pm |
hi, by format, i want to know what i can exactely found in the pdf format . If i bouth it, can i’ve have the rulebook on my PC ? ? ?
Sorry for my english and thanks
Alex
May 23, 2007 at 4:13 am |
The PDF is exactly the same as the print version of the book, from the text to the illustrations to the page size. It’s 96 9×6 pages plus a front and back cover.
Hope that answers your question.
jake
May 24, 2007 at 4:16 pm |
Thanks for your answer and for all, i’ll go to buy right now my PDF “version” of Deatmatch Classroom. In a few day, you can read a rapport here i a party we played,
THANKS FOR ALL . . ..
Alex
May 24, 2007 at 4:52 pm |
I’ve just buy my Classroom-Deathmatch PDF format on your site, Please can you tel me When i receive it (for my information), i’m very exiting to ride it and play . . .Thanks one more time.
Alex
May 24, 2007 at 10:41 pm |
Hi Alex! I just sent you the PDF. Sorry for the delay. My internet has been down all day.
Jake
May 25, 2007 at 4:29 pm |
It’s nothing, i receive it today. IT’s very Great, i’m a fan of this rulebooks, i play a party next week and i tall you the resultat.
Thanks
Alex
May 25, 2007 at 4:56 pm |
Great! I’m looking forward to hearing how it goes!
June 13, 2007 at 1:28 pm |
HI ! !
We play a party of classroom this week and it was very fun, but i have some question about the play. I play with 6 player, and when two of them battle until the death somewhere in the map, the other player listen and that modifie their desision, have you a solution ? ?. Also, is there a solution to organize the movement of the player into the battleground, because in the partie we played it was “chaotique” : I want to say, each player move individualy in the logic, but one more time, like they play arround a table, there were influence buy each other player.
Voila, with your help, i’m sure i becomme soon the most popular superintendant, and help the governement to the “programme”
Thank for all
Alex
June 13, 2007 at 5:54 pm |
HI Alex! so it looks like you are having trouble with your players using knowledge in game that there characters would not know. am i correct? if i am, there are a few different ways of dealing with this problem. 1: if you do not want students to know where other students are on the battleground then you could pass a note to the students so only they know where they are and no one else does. 2: if your students are using information they dont know about in the game then you could tell the player that he or she can not use that information because there character does not know about it yet, and if they keep using this knowledge then you punish them by killing there character or put them in a bad spot in game, now i suggest only doing this in classroom deathmatch because it would not work well in other games, but don’t let your players get away with bad behavior.
thanks for you questions
Nick Smith
June 14, 2007 at 8:45 am |
Hi Alex.
The rules of Classroom Deathmatch don’t really address the problems you’re speaking of. I’ve found the best way to deal with this kind of stuff in any game is to sit down with the players before hand and talk about what kind of game you want to play and what your expectations are. You may have to explain to the players that they shouldn’t act things that they know but that their characters don’t. Having a pre-game conversation lets everyone say what kind of game experience they want.
Classroom Deathmatch can be a little crazy if everyone just starts shooting each other and running in different directions. Again, you should talk to your player before hand and figure out what kind of game you want. If your players want to just fight each other and run around the Battleground like crazy, knowing that before the game starts will make it a lot easier for everyone. In games like this it might be fun to let your players play multiple Students instead of just having them face students that you control. This way even if every scene is just a fight between students, at least more then one player gets to participate!
I like to tell my players that the game is more fun if you try to team up with one or two other characters. Even if you end up betraying them in the end, having team mates to help you out is a real tactical advantage and much smarter then trying to go it alone. It’s also a lot more fun!
hope we were able to help you.
Jake
June 14, 2007 at 12:05 pm |
Thanks for all, i try to be better in my futur party, thanks for your help . . .
June 14, 2007 at 12:30 pm |
No problem. I’m sure you ae doing a fine job! I know Classroom Deathmatch can be hard for a group that is used to different types of games. I think you’ll find that each game you play becomes a little easier.
jake
July 15, 2007 at 5:20 am |
Just a question, so far the games have been well designed, and well thought out for forcing the game to be plot-driven rather than roll-driven. Any thought on developing a straight Anime game using a similar setting? Classroom Deathmatch could be easily modified to be straight anime instead of what it is right now… and that would mean that at least ONE Anime RPG that was decent would exist (which might cause the world to spontaneously combust, but it would be worth it).
July 16, 2007 at 9:39 am |
Hi Donald.
When you say “straight anime” do you mean an anime version of Classroom Deathmatch and Panty Explosion (with anime style art), or do you mean a game that’s similar in style and approach as PE and CDM that allows you to play “anime style games”. A kind of Atarashi Games BESM?
In the case of the first, our influences for CDM, and to a lesser extent PE, were largely live action film. We did our best to emulate the more “realistic” style of these films, and because of this I designed the art to have a more realistic look. I think you could easily play both games as “anime games”. Matt and I have considered putting out a new version of Panty Explosion with a manga look and art style that emulates Kare Kano, Azumanga Daioh and some of the games other major influences. That may or may not happen in the future.
If your asking whether we’ll do an all purpose anime game in the tradition of BESM, my answer is that I don’t think we will. Both Matt and I would rather focus on specific genre then try to tackle something as amazingly diverse as anime. I can’t even begin to imagine a game that could do justice to Pokemon, Last Exile, Kite, Nadesico, Colorful, Gundam Wing, Cowboy Bebop and Paranoia Agent all at the same time. And that would only be the tip of the iceberg!
I’d rather concentrate on a few genre that I’m really interested in. then try to make a universal game that covers everything. We’ve done psychic schoolgirls (which turned into schoolgirl comedy/drama). We’re currently working on a yaoi game, a street fighter/rumble roses style tournament fighting game and a sekai-kei game. I have ideas that I like for a 0083 style squad based mech combat game, and Matt and I have been talking about another game exploring Japanese horror a litte more then PE did.
But maybe I’m wrong. Maybe a universal anime game could be both fun and well done. I’m not sure how to approach it though. Anyone care to share any ideas?
jake
July 17, 2007 at 6:41 pm |
hehehe, asking me for ideas is dangerous territory.
My first suggestion would be this. Make the rules simple, keep the Godai elements and elemental dice from PE and CDM. Those already give you a good starting point. Then give a few examples of different types of anime settings like cyberpunk (Ghost In the Shell type), Ninja (Naruto/Ruroni Kenshen type), Spiritual (Bleach), Superpowered (DBZ). Don’t use the actual anime as examples, but describing similar things. Then give a list of suggested powers and traits for each setting, and a few examples of kinds of characters you might see there. The “Special Techniques” rules for CDM actually give you a good starting point for anime powers/combat rules. All you do is give them more powers and have the traits relate more to the setting, and a general anime game is created.
July 17, 2007 at 6:54 pm |
I can see how something like that might work. And it might even be pretty good. The problem I have with it is that it seems terribly generic. After all, what makes those shows interesting is the characters, settings, circumstances, special powers, etc that are inique to those shows.Still, it might be worth considering. You’ve made some interesting suggestions. Now that you have me thinking bout it, it will likely be in my head for a while at least.
Jake
July 17, 2007 at 9:58 pm |
*shrug* I tend to think of this kind of stuff a lot… every once in a while I design my own RPG, but a lack of people willing to put the effort into learning a new system and actually playtesting it keeps me from ever getting anything published.
June 21, 2009 at 10:09 pm |
Awesome games site, good work
June 21, 2009 at 10:09 pm |
Fallout 3 is my latest favourite game, total virtual immersion