Gamestorm 9 Day 1

March 31, 2007

I thought it would be fun to do a daily Gamestorm report. Man, am I beat! The first day of Gamestorm was a ton of fun. We sold a nice amount of books and met some great people. Nick and I got home this evening to discover the Classroom Deathmatch banner that Lance Williams had printed had arrived. Lance printed the banner three times larger then I expected, and it looks awesome! I soooooo wish we had some Classroom deathmatch books to sell. My hope is tat they’ll arrive sometime tomorrow and I can have someone bring them to the show.

It was very, very gratifying to have people walk up to me and tell me they liked Panty Explosion or were excited about Classroom Deathmatch, or to request an unsolicited demo. Matt wasn’t able to make it to the show, but I wish he could have been there to share that.

More tomorrow!

-Jake


Gamestorm 9 starts today!

March 30, 2007

I’m waiting for Trav and Nick to get here so we can head out for Gamestorm 9! Here’s a list of events I’m running or involved with:

Friday at 7pm: the CrossRoads of Eternity

Sat at Noon: Gunmage playtest

Sat at 6pm: Smallpress panel

Sat at 7pm: Classroom Deathmatch

Sund at Noon: Panty Explosion

We’ll have copies of Panty Explosion on hand to sell and will be demoing both PE and CDM. Unfortunatly the sample copies of Classroom Deathmatch I ordered have not arrived yet, so the book will not be available at Gamestorm today (Fri). I have hope that the books will arrive tomorrow and that I’ll have them at the booth on Sat. We’ll see.


ERROR!

March 25, 2007

The Classroom Deathmatch preorder began at 5am this morning, and I was pleasantly surprised to find that by 6am several people had ordered the book. Thanks everyone!

I was less then pleasantly surprised to discover that the cover has a nice, big typo! Well, maybe typo isn’t the right word. What do you call it when you completely use the wrong word in a foreign language you don’t even speak?

Ayukata Taka’aki was nice enough to point out the error, and tell me that what the title actually says is something like “bookish place of sports”. Serves me right for trying to use a language that I can barely count to ten in. I’d like to blame this all on Matt (who sent me the kanji and understands the language a bit better then I do) but in truth I should have ran this by one of my Japanese speaking friends before I slapped it on the cover. This is all my fault.

So what will we do? luckily no real harm was done. I just look like an idiot. Ayukata Taka’aki recommends “Shi-toh Kyou-shitu”as a replacement, so I’ll make the change later this week. Once the change is made and the new version of the PDF is available I’ll send the new file to anyone who already received a copy. Until then you’ll be stuck with the old file. But if you can’t read kanji then it hardly matters.

This does mean that the copies I had printed for Gamestorm will have the error on the cover. Which sucks. But those were in many ways test copies, and I expected to find some problems I would have to fix before printing the first real print run that will ship on the 17th of April.

There’s a bit of talk about the whole mess on Hatena: Diary. Check it out!


Classroom Deathmatch Pre-order!Get the PDF today!

March 24, 2007

“So I always wanted to play Panty Explosion, but I didn’t think it had enough killing!”

Man, have I got a game for you! 

I’m really happy to announce that Classroom Deathmatch will be available for sale April 17th, and is NOW available for pre-order from the Atarashi Games store! When you pre-order a copy of the book we’ll send you a complementry copy of the PDF version of the game!

Why pre-order? Atarashi Games is a small company. It’s just Matt and myself, and your support means a huge amount to us. We love it when you buy our games from your favorite retailer or website, but when you place an order directly with us we recieve 100% of that money. No middle men! This is especially important with a pre-order where we can take that money and invest it in a second, larger print run! Plus, every customer who pre-order will recieve a free copy of the PDF right away. Good deal!

So what is Classroom Deathmatch?

Classroom Deathmatch is the sequel to Panty Explosion! You can play Classroom Deathmatch as a stand alone game or use the content in your exsisting Panty Explosion games!

In Classroom Deathmatch you and your friends take the roles of Japanese high school students.  Your entire class of 50 Students has been kidnapped by the Japanese government and will be forced to participate in the deadly televised contest called Classroom Deathmatch. The contest will be brutal and unforgiving, and unless you can figure out how to outsmart the government you will be forced to do battle against your friends until only one of you is left alive. As a group you’ll tell the story of your Students five-day ordeal in the Classroom Deathmatch. Most of you will die horrible and gruesome deaths at the hands of your closest friends, but if you are smart and lucky you may just find a way to outwit your captors and survive!

Classroom Deathmatch is 106 pages of complete awsomeness! Inside you’ll find:

-A self contained game for 4 or more players. You do not need a copy of Panty Explosion to play this game!

-50 pre-made characters! An entire class of students ready to do battle!

-New rules for Flashback Scenes, Sorrow Dice, collecting Kills, using Special Tecniques and more! Classroom Deathmatch takes the Panty Explosion rules engine and improves on it with expanded sections for scene creation and  conflict resolution!

-3 detailed Battlegrounds, complete with maps! Also includes rules for creating your own Battleground!

-A full list of 100 unique weapons! Everything from guns and knives to chainsaws and power drills!

- Guidelines for using Panty Explosion’s psychic powers and demons in ClassroomDeathmatch!

-Over 20 new illustrations!

 

If you liked Panty Explosion you’ll love Classroom Deathmatch! If you never tried Panty Explosion because you hated the name, you will love Classroom Deathmatch!

 

 

 

 

 


Countdown to Classroom Deathmatch: The day after

March 23, 2007

The countdown is over. Classroom Deathmatch was finished on time, and all that remains is to see if the books will make it back from the printer in time for Gamestorm. I’ve decided to print just a few copies for Gamestorm through Lulu, and do a real printing with Lance Williams of Avalon Innovations later in April. So the Lulu copies I have at Gamestorm will very much be beta copies. I expect them to be excellent, but if they are anything less then perfect I won’t make them available for sale.

What’s next? I’ll be announcing the Classroom Deathmatch pre-order on Monday. Before that I’ll be working on the new Classroom Deathmatch section of the website and putting together an actual play report, a map pack, some wallpapers and other resources.

I’ll also be sending out a limited number of reveiw pdf’s early next week. If you are interested in reviewing the game let me know.

Jake


The Classroom Deathmatch cover

March 23, 2007

Here’s a look at the finished front and back cover of Classroom Deathmatch. Click on the image to see it at full size.

Classroom Deathmatch cover



Countdown to Classroom Deathmatch: Day 15

March 22, 2007

DONE! I’ll give you the details tomorrow. Right now I need to sleep.


Countdown to Classroom Deathmatch: Day 14

March 21, 2007

What I accomplished today: Busy day! I’m still waiting to get the text back from the proof readers, but I completed my read through and made several minor changes to the text. I also inserted a bit about Japanese politics Matt wrote.

The other big thing I did today was wasrevise the front cover and create the back cover. I’m not ready to show the improved version of the front cover yet, but here’s the back. Click on the image below to get the full sized version. Comments are welcome.

Classroom Deathmatch back cover

Why I didn’t get more done: I can’t really start the layout till I have the final version of the text, and I’m still waiting on the fine people who are doing the proof read for that. As I said before, it’s my own damn fault for getting the text to them so late. Because I couldn’t work much on CDM I spent some time working on one of my many neglected freelance jobs. Once I wrap CDM I’ll be working on the freelance stuff overtime till the end of the month!

I also spent some time commenting on a pair of discussions at Story-games.com. This ones about Selling Ideas and this ones about Second Life.

My goal for tomorrow: I need to figure out the Japanese title. I have the kanji for Deathmatch, but I can’tfigure out the kanji for Classroom. Oh, and i have to do the entire layout tomorrow! Fuck me!

Tomorrow is the last day. Stay tuned!


Countdown to Classroom Deathmatch: Day 13

March 20, 2007

It rained for most of today, which I found some what comforting. Today was my original deadline for sending the PDF off to the printer, but FED-EX next day shipping will by me 48 more hours. I have no choice: CLASSROOM DEATHMATCH MUST BE DONE BY WEDNESDAY!

What I accomplished today: I finished up the 50 premade Student Records that will be in the book. I’ve compiled them into a PDF which will also be available on the site. In fact, why not meet the Students right now?

Classroom Deathmatch profiles

I also finally nailed down what I want for the logo. You can see it below. I’m still working to develop a Japanese version of the logo. Matt can read just a bit of Japaneses, so I’m going to try to get him to help me out with that tomorrow.Classroom Deathmatch logo

Matt did finally get back to me about the changes to the text he wants to make, so I’ll finally be able to impliment those tomorrow. I also sent the text out for proof reading today.

Why I didn’t get more accomplished: I spent a chunk of the day messing around with Pagemaker trying to remember how it works. I used Pagemaker to layout PantyExplosion last year, and I like the program quite a bit. But fuck me, I can never remember how the damn thing works.

I also went down to the corner for more dollar sushi.

My goal for tomorrow: I’ll be adding in the changes that Matt requested, and finishing up the front and back covers. If the proof readers get the text back to me tomorrow I’ll start on the layout.

It’s all coming together pretty fast now!


Countdown to Classroom Deathmatch: Days 11 &12 double post!

March 19, 2007

No post yesterday. As promised I took the day off. Had a fun day too. I had lunch at Sushi Sushi with my sister and niece (where, as often happens, my niece was mistaken for my daughter). My sister (Katie) had other plans, but my niece and I met up with my brother Nick and my mom and headed downtown to see if we could find an all ages St. Patrick’s Day party. No real luck, but we did get a mess of donuts from Voodoo Donuts in Oldtown. We also stopped at my old comic shop Things from Another World where I picked up some really cool Final Fantasy III Gashapon figures. We had lunch at a completely passable Irish pub in NE Portland where we played darts and listened to live music. I schooled both Nick and Marah (my niece) in darts, which made me feel better about myself. Later Nick and I met up with Travis Brown to see 300 and then went back to his house to hang out with April (Travs wife) until pretty late.

But that was yesterday.

What did I accomplish today: Today I created the 50 Student Records that come in Classroom Deathmatch. As I’ve mentioned before, Classroom Deathmatch uses a set of 50 premade characters that represent the entire class of Students that have been abducted by the Japanese government to participate in the Classroom Deathmatch contest. Instead of creating a character when you sit down to play you’ll select one at random from the book. If your character dies you just select another. Nick took the time a few weeks ago to stat up 50 characters, but translating them onto Student Records took me all day. The next step is to grey tone all 50 of the student portraits I did and stick them onto the Records. I’ve already done the first 10. You can see one of them below, Student number 8, Ayaka Suzuki.

Classroom Deathmatch Student Record

I really like the idea of premade characters. I know in a lot of games premade characters turn people off, but I think it works well for Classroom Deathmatch. The game is very much about making the best out of what you have. In the game Students are kidnapped and forced to fight to the death, given random weapons to kill each other with. I like the idea that just as the Students receive random weapons, the players also get random Students!

I also really believe that taking away the option to create characters really forces players to actually roleplay. I find that when given the option of creating a character most players will very often create something that they are comfortable with. Something similar to what they have played before. Or similar to a character from a show they like. Or similar to themselves. There’s nothing wrong with that, but if you do that all the time you won’t be taking any real chances or trying anything new. Classroom Deathmatch forces you to play a character that you might not otherwise think to play. Will you end up with the tough basketball player who hides his crush on his popular classmate? Will you get stuck with the bullying leader of the girls gang? The geeky teachers pet? The conceited class president? The tall girl who nobody ever pays attention to? Each of these characters offers unique and fun roleplaying challenges. Choosing a character randomly and meeting that challenge is a ton of fun!

Here’s another illustration from the book. Just to spruce up this post.

Classroom Deathmatch protest

Why I didn’t get more done: Putting together the Student Records was a lot of work. It required me to be in the chair for most of the day. I took a break to watch Battlestar Galactica with my housemates (damn good episode), but other then that I was working all day.

What I plan to accomplish tomorrow: I’ll spend part of the day grey toning the rest of the Student Portraits and adding them to the Records. After that I plan to screw around with the cover. I’ll also be sending the text off to a few people fro proof reading.


Countdown to Classroom Deathmatch: Day 10

March 17, 2007

10 days in already!

What I accomplished today: I grey toned 8 of the last ten illustrations for the book. You can see two of them below. I also sent an order off to my printer Lance Williams for a 2×3 vinyl banner that I’ll use at Gamestorm and other cons this year. We have a banner the same size for Panty Explosion, and I think they’ll look good together.

Classroom Deathmatch Gear

I’ll be printing the first run of Classroom Deathmatch through Lulu to make sure I have copies in time for Gamestorm, then doing the second run through Lance in April. Earlier today I checked out Lulu’s shipping service and found out they offer next day Fed Ex. I think I can afford to hold off till Weds to send the files to Lulu for printing, which will give me an extra 2 days to sort the book out. Unfortunately I was planning on getting back to my freelance work on Tuesday. It looks like the paying work is going to be pushed back a few days.

What kept me from getting more done: I had to go to work today, which as I’ve said before eats up most of my work time. Plus I stopped for dinner at a little mexican place in Oregon City. I’m really tired of everyone saying that we don’t have good mexican food in Portland!

Classroom Deathmatch Welcome

My goal for tomorrow: Taking a day off. I may try to finish the last two bits of art. Really I need to bug Matt for his version of the text. The deadline is crawling up fast.


Countdown to Classroom Deathmatch: Day 9

March 16, 2007

What I accomplished today: The cover. Below is the image that will appear on the cover of Classroom Deathmatch. I’m still looking for a font for the title, and I may play around with the size of the individual images, but this is more or less what it will look like. The second white band will contain the title in Japanese.

I was going to use the image of the girl with the gun on the back cover, so I’ll have to come up with something else instead. But that’s okay. I’m very happy with the way this looks.

Classroom Deathmatch work in progress cover

What kept me from getting more done: I had a long conversation with Matt while is daughters rampaged around my work space and rearranged my horrible messy room. And I read for a bit. Other then that most of my day was taken up by drawing the other two cover images.

My goal for tomorrow: I have to go teach class tomorrow, so who knows what I’ll get done. I think I’ll try to grey tome the last few illustrations. I’m getting worried because I know I won’t have time to work on Saturday either, which really only gives me Sunday and Monday to get everything done.


Countdown to Classroom Deathmatch: Day 8

March 15, 2007

We’re now past the one week point. Just 6 more days till the book must be done!

What I accomplished today: Maps! I was really, really frustrated yesterday because i just couldn’t make the maps look how I saw them in my head. I tried three different styles and none of them looked right. Or good. I spent most of this morning and afternoon being kind of depressed and pissed off about it before my brilliant super cheating idea struck me. Use the Battlefield 1942 map editor! I used to play BF1942 at the internet cafe where I worked called the Combat Zone. Matt, Nick and I all used to play BF1942 pretty regularly, so using the map editor to create my maps seemed somehow right.Classroom Deathmatc Island Battleground

It took me forever to find my copy of BF1942, and i had to turn my computer right side up to get the disk in so I could install it. See my internet only works when my computer is upside down (this has been a problem for about 5 months now). So in the process of installing BF1942 I lost my internet connection. Luckily it came back much quiclker then usual.

Urban
The map editor was a lot easier to use then I remembered.Probably because I wasn’t trying to make playable maps. Last time I used it (several years ago) I replaced all the jeeps on the Market Garden map with submarines. Which was a lot less cool then I thought it would be.

Anyway, I’m really happy with the way these turned out. They have the double photo copied look I was trying to get.

I also finished a single illustration of some dead schoolgirls. Did that while the internet was out.

What kept me from doing more: I was pretty frustrated with the maps, and installing Battlefield took forever. There was some weird error with the disk, and once I got my internet back I had to search for a patch. Giant pain in the ass. But I think it was worth it.

Classroom Deathmatch Batttleground School

My Goal for tomorrow: The cover or finishing up more illustrations. i also have to bug Matt for his changes to the text so I can get it off to the proof readers.

hey, I’m done now. I think I’m going to actually play some Battlefield before bed!


Countdown to Classroom Deathmatch: Day 7

March 14, 2007

I lost the favor of God and his minion the Internet last night and was unable to post. Luckily when I woke up the Internet ad returned in all its hate and porn filled glory. Here’s the late update:

What I accomplished today: After spending so much time on a cover that I felt was unusable I was a little lethargic and unmotivated. I decided I’d work on the maps, but two different tries at the Urban Battleground map didn’t give me anything I liked. You can see the best of the two attempts below. I think I’ll try something else, but I’m not sure what yet. My map making skills suck. Nick suggested that the maps should look more like the tiles from Zombies! (the board game). Classroom Deathmatch Battleground

The good news is that I’ve come up with a new cover concept that I really like. I’ll be working on that over the next day or so.

What kept me from getting more done: I think I burned out a bit. Not being able to nail either the cover or the maps killed my enthusiasm a little. Plus I lost my paycheck. I spent several hours tearing up the house looking for it. And this was from a client who I’ve been trying to get money from since before the new year!

My goal for tomorrow: Today, actually. The new cover, the maps, character portraits and grey-tones for about a six illustrations need to be done. I haven’t decided what I’ll work on yet, but it will be one of those. I also need to bug Matt and Nick for stuff. the deadline is creeping up pretty fast!


Countdown to Classroom Deathmatch: Day 6

March 13, 2007

What I accomplished today: I did the cover today. Pencils, inks and colors. It took forever. I started around 3pm and finished just now at 2am. You can see the finished illustration below. The problem is I don’t think this is going to work for the cover. I had a pretty clear image of what I wanted, but now that it’s done I don’t think it’s grabby enough. And it’s too dark. I think I’m going to have to come up with something else. Which is a problem because I’m running out of time! I was so set on this concept that I never really considered anything else. Hmm….

Classroom Deathmatch

What kept me from getting more done: Nothing really. I stepped out for dollar sushi for a few minutes and had a short conversation with Matt, but other then that I was all work today.

My Goal for tomorrow: I want to take a stab at the 3 maps for the Battlground section of the book. The Classroom Deathmatch contest which the players characters are forced to participate in takes place in an arena called a Battleground. The book contains rules for creating your own Battlegrounds, but also includes three pre-generated ones that can be used for quick play and as examples. I tried drawing a map of the Island Battleground back before Christmas, but it turned out really bad. I have a new idea though, so we’ll see how the second try goes.


The translated rollspel.nu review!

March 12, 2007
Here's the translated version of the rollspel.nu review by Krister Sundelin.Thanks Krister!

Panty Explosion

Text: 3 of 6
Layout: 3 of 6
Content: 5 of 6 (!)

Let’s start this review with the title: it’s not particularly telling of the game. There aren’t any panties at all in any illustrations, exploding or otherwise, and panties are only mentioned in an example. Despite its humoristic title, it’s a very dark and bothersome game. On the surface, Panty Explosion is a game of Japanese high school girls, with or without psychic powers, that are confronted by supernatural foes far above their
level.

Panty Explosion is not a simulating game. It’s a co-authoring game, where players and game master cooperates to a much greater extent than in ordinary games to create stories together. For instance, players are encouraged to participate in describing places and events, and it’s your co-players that describe the consequences of your actions rather than the game master.

The game itself is a 96 page book cut and shaped like a school note book with little doodles in the margin. After a short description of the game, you’re thrown headlong into character creation, where you select the game data needed: elements, blood type, traits, family, birth date, name, agendas, however you have psychic powers or not, who your best friend and rival is, and who is most and least popular. Some of these are “just”
character description, but others are game data used by the rules.

The elements measures how many dice you may spend in a conflict; between one and five per element. Your popularity tells you what die to roll. The most popular girl uses ten-siders, the least popular rolls sex-siders and everyone else uses eight-siders. You may spend any number of dice in a conflict, and you succeed if you get a 5 or more on any die. Since popularity is voted upon, you may bully someone to use worse dice. Not only
that, if you succeed, your character’s best friend may describe the consequences, and if you fail, your rival may describe how the action failed. If you manage to get a trait into the declaration of the action, you may upgrade the dice one level.

Girls with psychic powers work a bit differently. They’re dark and moody, so they can never be most popular. They use ten-siders when they use their psychic powers and the usual dice otherwise. When psychic powers are used, their rival may always tell the consequences even if the action succeeded.

We’re now about halfway through the book. The next chapter is about playing Panty Explosion. You use the Japanese five elements, Earth, Water, Fire, Wind and Void (these elements are also game data for characters), and their symbolism may be used as a template for creating adventures. They are also used for a fun technique called “scene building”. Each element symbolizes one aspect of the scene. Earth is for the physical, Water for the mood, Fire for people there, Wind for what happens, and Void for the supernatural. Each participant describes the scene from one of the aspects. This is a fun way to establish the scene that involves the players.

The next section is about the Demon, the obstacle of the adventure. Here you use the agendas of the characters: each agenda that is not resolved adds more dice to the Demon’s dice pool. If psychic powers are used, dice are also added to the pool. This mechanism is supposed to get the players more active in the game. The player that has “Getting a date with Keitaro” as agenda and does not resolve it will make it harder for the group as a whole when they encounter the Demon.

The rest of the book is more or less a fact section. There’s a list of monster from Japanese folk lore, a description of the Japanese school system, daily life for Japanese school girls, a short guide to Tokyo with surroundings, an introduction to Japanese religion, and a name list. There are also a few character sheets.

Except for the colour softcover of the book, the book is entirely black and white. The text is simple but a bit long at times, and poorly proof-read. There are incomplete sentences, sub clauses without main clauses and several misspellings. Even the character sheet is misspelled! With better proof-reading, the text would have gotten the grade of 4, but because of the Riotminds level, the text only gets grade 3.

The pictures, except for the margin doodles, are well-drawn computer rendered images of Japanese school girls. They generally don’t have anything to do with the text. The idea of the school notebook is lovely, but it’s a bit dull in the way it’s realized. The text is not handwritten, but ordinary printed text on the lined background. The layout is one column, wide margins, numerated headlines and a simple pagination at the bottom.

My opinion of the layout is about the same as the text. Better realization of the idea would have given it one more dot, and if the illustrations would have had anything to do with the context, there would have been one more dot. As they are both lacking, the layout grade is just a 3.

On the other hand, the content is marvellous! It’s a narrow game that only does one thing, but it does it gracefully and with many hidden layers. On the surface, it’s a game of psychic school girls battling terrible demons. But under that surface, you find that the demons are small game compared to what the girls subject each other and themselves to. I’m really close to setting grade 6 on the content, but the narrowness makes me hesitate.

Panty Explosion is not a game for everyone. It demands an open mind for new role playing paradigms, it demands that you may think of playing Japanese teenage girls, and it demands that you accept the condition that your co-players may bully you. But if you accept these demands, Panty Explosion is a blast!

-------------------------------------------------------------------------------

Thanks for the nice review! I’m glad to have it available for our English readers. I should mention that the newer editions of the book have been much more thoroughly proof read and have had most of the typos and spelling errors fixed. I can only hope you read one of the older books! As for the art, I decided to focus on the schoolgirl aspect of the game, so all the art featured typical schoolgirls like the ones the players might play. I should also point out that while I did use a computer to add grey tones to the illustrations, they are otherwise hand drawn using traditional pen and ink.

Did that sound defensive? Sorry. It was a nice review.

-Jake


Countdown to Classroom Deathmatch: Day 5

March 12, 2007

Some days are off days and some days are on days. Today was an on day!

What I accomplished: I worked my way through the text today all the way to the finish! That took a huge amount of effort, and to be honest I’m super tired and feel like shit because of it. But who cares! The text is done! Or at least for now. I’ve passed it off to Matt and Nick, and they’ll likely make some changes or add some stuff in before they send it back to me. Once I get it back I’ll give it another go over and make any last minute changes before I start the in house proof read (We proof it ourselves to catch the worst mistakes before sending it out to other proofreaders). But that’s all a few days away.

Classroom Deathmatch psychic

I took the opportunity to rework the Battleground and Superintendent sections a bi. No drastic changes though. Mostly just clarification on stuff I thought might be confusing. I also finally wrote the “Using Panty Explosion with Classroom Deathmatch” section that goes at the end of the book. CDM is in many ways an updated and refined version of PE. There are a lot of things we wanted to do with Panty Explosion that we had to leave out because of time that made their way into CDM instead. At the same time Classroom Deathmatch is a very, very differnent game from PE, so even though they’re based off the same rule system you should get a very different game experience. But I still wanted players to be able to take their Students from Panty Explosion (psychic or otherwise) and throw them right into Classroom Deathmatch. I also put in just a little bit about using Demons in Classroom Deathmatch.

I also got some more art out of the way! I felt like the Panty Explosion section at the end of the book needed some art, so I went ahead and drew a psychic schoolgirl for the back of the book. I always felt kind of bad for not doing more of this kind of stuff for Panty Explosion (psychic girls blowing shit up I mean), but for some reason at the time I thought it was the wrong approach for the book. In hindsight I wish I had taken a more actiony approach. I’m much more pleased with the art for CDM.

The second illustration is of the JSDF soldiers that patrol the outskirts of the Battlegrounds to keep the Students from escaping. I wanted to do more stuff like this, but I think I’m pretty much out of time. Classroom Deathmatch JSDF

What kept me from getting more done: Really, I’m not sure how much more I could have done. We had our weekly game at the house, so that ate up a few hours of my work day. And we watched Battlestar Galactica. But other then that I was awesome and productive all day.

My goal for tomorrow: The cover!

-Jake


Countdown to Classroom Deathmatch: Day 4

March 11, 2007

What I accomplished today: Nothing.

What kept me from getting more done:  I host an indie game night every 5 or6 weeks that I refer to as GO PLAY SE PORTLAND. Tonight was  the March get together, and I spent most of the morning cleaning and getting ready and the rest of the day playing games. It was a ton of fun, but I didn’t get a damn thing done all day.

My goal for tomorrow:  I plan to draw the last illustration for the book (besides the coverr and the Student Record portraits). I also hope to finish up my latest pass on the text so I can send it on to Matt and Nick so they can take another stab at it before we wrap the whole thing up.


Countdown to Classroom Deathmatch: Day 3

March 10, 2007

The saga continues…

What I accomplished today: Almost nothing. I did quick head sketches of 25 girls for the character portraits that will be on the Student Records that are included in the book ( I did the boys a few weeks ago). These were just quick blue pencil sketches, and I’ll likely end up spending an entire day inking and toning them later. I also worked my way through another 5 pages of the text.

Why I didn’t get more done: Friday is the only day of the week I actually have to leave the house. Every Friday I teach a class out in Oregon City. Between the class itself, prep and travel time I end up losing ost of the day. I also had to clean up the house for the GO PLAY! SE PORTLAND event tomorrow.

My goal for tomorrow: I don’t expect to have any free time tomorrow, but I’ll be trying my best to do a bit more work on the text. Maybe if I’m not too tired after the game I’ll be able to do some drawing as well.


Translation?

March 9, 2007

I’ve recently come across a few sites that are talking about Panty Explosion but are in languages I just can’t translate using babelfish. This one seems to be a review, while this one looks like a blog post. If anyone can help me out with a translation I would super appreciate it!

Jake