Uniform Contest winner Gloria Weber

February 4, 2010

As mentioned previously, Gloria Webers stylish design won our uniform contest.

Gloria Weber

Design by Gloria Weber

I wasn’t sure if this was the same Gloria Weber who wrote Gaslight Demons (which I’ve been hearing a lot about since it was released a few months back), but it turns out she is! Awesome! Gaslight Demons is… well, I’ll just clip a bit from the Morbid Games site, since I haven’t read the book yet:

“Occult Officer Sophia Nogard has a mysterious past.  Her boss, Chief Wizard Unver, has been trying to unravel it since before she joined the Occult Investigations Offices.  Now he’s got a new plan and an ally.  Will Sophia’s new partner, Mackey Stone, be able to uncover the deadly secrets of Sophia’s family?  If that weren’t enough to keep a girl’s hands full, a serial magical killer is on the loose.  Can she protect her secrets, the people of the city, and her friends all at the same time?”

Yeah, it sounds awesome, doesn’t it? And only $10! Seriously, go here and buy it now!

Here’s what Gloria said when I told her that she had won:

"Being addicted to manga, anime, J-dramas, & J-movies
finally paid off! I'm a fan of Panty Explosion &
Classroom Death Match & I'm excited to see the 2nd
editions.  Can't wait to see the games & art now.
Best wishes that all goes as planned."


Uniform Contest Winner!

February 2, 2010

The Atarashi Games Uniform Design Contest is over. Matt and I really appreciate everyone who entered. Every single design we received had something neat going on, and it’s been a lot of fun trying to decide which one we were going to use.

You can see all the submitted designs below!

Choosing a winner wasn’t easy, but we went ahead and decided on Gloria Weber’s stylish and slightly futuristic design. We like this design because both the boys and girls versions manage to look classy and dignified while still being a little sexy. Of course,using a big “A” (for Atarashi!) as a design element didn’t hurt either!

Gloria Weber

Design by Gloria Weber

So congratulations Gloria. Your design will be featured in the new version of Panty Explosion, as well as every other school based game we publish for the next few years!

Here’s a look at the rest of the submitted designs.

design by Zoey Hogan

Design by Zoey Hogan

by Jackson Tegu

Photos and wardrobe by Jackson Tegu

by Jackson Tegu

Photos and wardrobe by Jackson Tegu

By Aik

Design by Aik

Anders Larsen

Skull Dixon

Design by Skull Dixon


Uniform Contest: Just one more week!

January 25, 2010

Reminder: This is the last week to enter the Atarashi Games uniform design contest! Make sure your design is submitted by midnight on Sunday, January 31st.

Remember, everyone who submits a design will receive a pdf copy of the new edition of Panty Explosion (featuring the winning uniform design) when it’s released later this year!


Contest update: Deadline moved up!

January 18, 2010

We’ve decided to move the uniform design contest deadline up from Feb 27th to Jan 31st.

We’ve gotten some fantastic responses to the contest so far, and we’re eager to see the designs that have yet to be entered. We’re moving the deadline forward because it looks like we’ll be needing a uniform design as soon as possible so we can begin art production for the new edition of Panty Explosion. Also, we really like some of the stuff we’ve seen so far, so now we’re all impatient and ready to go!

We hope that the Jan 31st deadline (still two weeks away!) will give everyone plenty of time to complete a design.

Jake Richmond
atarashigames.com


Uniform Design Contest Update!

January 10, 2010

We’re starting to receive uniform designs for the contest, and so far they look amazing!

The Important Update: We’ll be giving away a copy of the new Panty Explosion PDF (when it’s released in May) to everyone who enters the contest!

I meant to mention that in the original contest description, but it looks like it slipped my mind.  So let me say it again:

Enter the contest, get a free Panty Explosion PDF!

The contest doesn’t end until Jan 31st, so you still have plenty of time to enter!


Atarashi Games Uniform desing contest!

January 5, 2010



Update: This contest has a new deadline. All designs must be submitted by midnight on Jan 31st.

Contest: Design a school uniform for the student characters of Panty Explosion, Classroom Deathmatch and other Atarashi Games rpgs! We’re looking for a single high school uniform we can use in all of our Japanese high school themed games. This is your chance to design an iconic uniform that will be worn by the characters in every Atarashi Games rpg!

You don’t have to be a great artist to enter this contest. We’re looking for a great design, not necessarily a great drawing. All you need to do is come up with the best school uniform design you can! Use pencils, pens, MSpaint or whatever tools you’re comfortable with!

While we’re mainly looking for a basic uniform for female students, feel free to include summer and winter variants of the uniform, gym uniforms, school swimsuits and anything else you can think of. And don’t forget the boys!

What makes a good uniform?
That’s for you to decide! We’re looking for something kind of along the lines of the traditional sailor seifuku, but feel free to go nuts and take your design in a different direction! A neo-military look, a semi-futuristic uniform or something a little sexy might look just as good as a really nice traditional design. Remember, we make games about psychics that blow peoples heads up, so don’t feel like you can’t submit a design that’s just completely bat shit insane.

Here are the contest requirements:

- Create a school uniform design!

- Send it as a digital file to Jake Richmond at Jake@atarashigames.com

- The deadline is Jan 31st, 2010. Get to work!

- Check out the official contest thread and as well as some uniforms I like from different anime, manga and films at GoPlayPDX.com!

The prize:

-All submissions will be featured in a special gallery at Atarashigames.com.

-The winning submission will be used in every Japanese high school rpg published by Atarashi Games, including the new versions of Panty Explosion (available later this year) and Classroom Deathmatch!

-The creator of the winning submission will be credited in each Atarashi Games rpg where their design appears, and will receive complimentary copies of those products in both PDF and book form.

- That’s it. If we meet in person I’ll also buy you a drink and give you a big high-five!

Thanks for participating. I’m looking forward to seeing what you come up with!

Jake Richmond
atarashigames.com


Give the gift of awesome!

December 11, 2009

Our friend NPC is offering an amazing special on his great zombies versus sanity game Cannibal Contagion. Right now you can get 2 copies of the game book and the PDF for just $30! And that includes shipping!

Cannibal Contagion is the best fucking zombie game ever. If you like Classroom Deathmatch you’re going to love this game! Seriously, order it now and give the extra copy to a friend for Christmas!


What’s new in the French edition of Panty Explosion?

December 8, 2009


The French Edition of Panty Explosion is about two and a half times bigger then the original English release, coming in at about 250 pages. I always thought the book was a little long already, but Laurent has assured me that he’s gone out of his way to stuff the book full of quality new material. Here’s what those of us in the non-French speaking world will be missing out on:

- 50 extra sample Agendas
- More help and instructions for new players and beginning gamers.
- More info and extended text about Yôkais (monsters), the Japanese school system, Japanese daily life, religion, politics and Japanese national security.
- More on psychic powers, including rules for unleashing Furies!
- More bonus info on Japanese daily life, including extended name lists, transportation options, fashion, Saint Valentines day, death, family and more!
- A 36 page long adventure, where students will discover the evil schemes of a Nekomata and avoid terrible postmortem vengeance in Atarashi High School.
- New character sheet
- Exclusive PE Cosplay pictures by Jessica “Jill” Munier.

That’s a lot of new stuff! Enough new stuff that the French edition has almost become a new game! As if that weren’t enough, Laurent and crew are planning a series of supplements (which presumably explains the “1″ on the cover of the book):

-Rival Schools, an adventure compilation similar to the manga and anime “Ikki Tousen” which brings students into a psychic war in the middle of Tokyo!
-Tokyo Explosion, a “by night” style game guide of the whole city, with new human and supernatural breeds.

Shit. Maybe they’ll consider translating this into English?


French Panty Explosion now on sale!

December 7, 2009

I’m very, very pleased to announce that the French edition of Panty Explosion is now available for sale from French Publisher Max Ravage. This isn’t just a simple translation, the French edition of the game is over 2 and half times the size of the Atarashi Games English version and contains… well… I’m actually not sure what’s in there. What I do know is that Laurent Rambour has been working hard on the project for over a year, and I think the end result is pretty excellent looking. Here’s the new cover (which is the only involvemet I had with the project):

You can find out more and buy a copy of the game at the Max Ravage site.

So far response to the release seems to be really positive. The general consensus:

"the game sounds very fun and catchy"

Laurent sent me a handful of links which I’d like to share:

-Buy French Panty Explosion at The Book Edition!

-Read about French Panty Explosion at Antonio Bay!

-Read about French Panty Explosion at Casus No!

-Read about it on the french TV forum No Life!

-Also on Cosplay Forum-France! (I’d love to see some Panty Explosion cosplay!)

I’ll be posting more information about this new edition of Panty Explosion as I get it. This is pretty damn exciting, huh?


Jake on Yaruki Zero Podcast and Geekorner!

October 2, 2009

Check out Yaruki Zero Podcast#11, where Ewen Clueny has me on to talk about designing games for anime fans, anime conventions (specifically our recent experiences at Kumoricon) and more! Thanks Ewen!

Also, Guy has posted the 2nd half of our interview on his site Geekorner. You can also read it on Figure.fm. In this part we talk about Classroom Deathmatch and The Magical Land of Yeld. Thanks Guy!


Interview

September 24, 2009

Guy posted this interview with me on both his own Geekorner and Figure.FM. Awesome! The first part is all about Panty Explosion, what the game is about, why we chose that name and how Matt and I work. The second part, which I guess will get posted at some point, is all about Classroom Deathmatch and The Magical Land of Yeld. Thanks Guy!


Podcasts and minitaures

September 14, 2009

The Pulp Gamer podcast had a nice review of Sea Dracula in their September episode. They also said some nice things about Ocean and Panty Explosion.*

You can hear the whole thing here. They start talking about sea Dracula and the other games around 18:05.

The Screaming Alpha did a nice review on Left Hand Miniatures fantastic Japanese school girl figures. Remember those? The ones that were made to go with Panty Explosion and Classroom Deathmatch. It’s a very flattering review (which is good, becausethese are really great figures), and they say some nice things about Panty explosion and Classroom deathmatch toward the end of the article. Cool!

*Something that did bother me about the podcast, one of the participants (the female one) compared Panty Explosions Japanese school girl subject matter to a game about necrophilia that they had talked about at some earlier point. One of the participants clearly new what the game was about and defended it, but the others were pretty obviously just taken by the name (which I’m used to, and is somewhat forgivable I think). Still, the comment was less about the game (which, again,  I’m used to) and more  “Japanese school girls, eh? Nudge, nudge. wink, wink”.  I’m starting to feel bad for Japanese high school students. They haven’t  done anything to deserve this awful reputation they’ve gotten. Overall, I think the comment reflected poorly on the person who said it.


New Classroom Deathmatch game on Myth-Weavers.com

September 10, 2009

Here’s a link to a new online Classroom Deathmatch game that is just getting started. this is pretty much the best organized and presented CDM game I’ve ever seen, and it looks like the GM is still looking for players. So check it out, even if all you want to do is watch or read the GMs excellent write up!


kumoricon wrap-up

September 9, 2009

Here we go.

Matt, Nick, Ben, Alexis and I were invited to come to Kumoricon and run our games, as well as Maid RPG. This was a very last minute thing, and we barely had any communication with anyone at  the con prior to showing up on Saturday. Kumoricon is huge, crowded, messy and exhausting. It SEEMS to be much more disorganized then other large shows I’ve been to over the last few years, but there also seems to be a greater willingness among the attendees to just hang out and try whatever was in front of them. We ended up being stationed in a small room for the entire weekend, where we ran 7 or 8 packed games.  We were the only people to use the room for most of the weekend, so traffic was largely limited to people coming in to see what we were doing. There were a lot of neat things that happened:

- The ONLY advertising we had was a single sheet schedule posted to the door of the room we were using. Still, we had to turn away players from every game we ran, and most games were full with 7-9 players (Yeld was lightest at just 6, but that was because we put a cap on it early).

- People wanted to play our games. As Ben said over at his blog, we didn’t experience the normal reaction we get at game cons where people get weirded out by what our games are. Instead, people were ready to sit down and play our games without any kind of reassurances or convincing! Panty Explosion, Maid and Bliss Stage were all big hits BECAUSE of their sexiness, implied weirdness and appeal to a niche market, not despite of these things!

- Most of the people who played with us signed on for multiple games, and a few hung out for almost every game we ran. We had to sneak out of the hotel on Sunday night to avoid running even more games!

- Unfortunately we didn’t have any books to sell, but if we had we could have sold quite a bit. After every single game we ran players were asking to buy our books, often with cash in hand. We all came away feeling like we could have sold 5-10 copies of anything we ran just at the table. The dealers room was as packed as any I’ve ever seen, and the attendees seemed willing to buy anything. Next year I’ll plan to have a table, and expect to sell 20 copies of any game I care to bring. As a sales venue for MY games, I feel like Kumoricon trumps any con I’ve ever been to, including Gencon.

- The number of missed opportunities were staggering. We were invited to the show pretty late, but if we had been on board earlier we would have been able to organize many more games and a dealers booth. I feel like that would have just been the beginning of what we could do. Next year I’d like to host a panel, sponsor a contest, participate in the art show and the creative studio and take a whole lot more pictures.

- I think there are two notable differences between the attendees of Kumoricon and the game and comic cons I’ve been to, and that’s enthusiasm and age. Every single person I talked to at the show, whether painfully shy or aggressively friendly, was super excited to be there and very enthusiastic about trying… anything. The average age of attendees seemed to be much, much lower then most game and comic cons. Closer to 18.

- The main thing I walked away from ( and I think Nick, Matt, Ben and Alexis all agree) was a certainty that we had found our target audience, and that they were as enthusiastic and eager as we had always suspected they would be. I’ll be seriously reconsidering my interest in traditional gaming cons as a sales and promotion venue in the future.

So we’ll be going back next year, bigger and better.

Jake


Kumoricon Schedule

August 29, 2009

Atarashi Games will be at Kumoricon on Saturday the 5th and Sunday the 6th. You’ll find us in the rpg room. Here’s what we’ll be running:

Saturday the 5th: Panty Explosion, Maid RPG, The Magical Land of Yeld

Sunday the 6th: Classroom Deathmatch, Bliss Stage, Ocean, Sea Dracula

We’ll be running these games sequentially, so if you attend and stay for the whole time you can play all 7!

kumoricon flyer


Atarashi Games at Kumoricon

August 20, 2009

kumoricon flyer

Nick, Matt and I will be  at Kumoricon on September 6th and 7th.  We’ll be running Classroom Deathmatch, Panty Explosion, Sea Dracula, Ocean and The Magical Land of Yeld, as well as Maid RPG and Bliss Stage! Look for us in the rpg room.

I’ll be posting our game schedule sometime next week.

Jake


Sea Dracula Wins

August 19, 2009

Sea Dracula won the 2008 Indie RPG Award for Best Free Game.  Sea Dracula was also a runner up in the Indie Game of the Year and Most Innovative Game categories. You can see all the winners here, and get Sea Dracula for free here.

Fuck yeah!

This is the second year in a row that Nick and I have taken this award. We won last year for Classroom Deathmatch. I wonder what we’ll win for next year?


Ocean is now available for sale!

July 7, 2009

cover1Ocean is now available for order!

An abandoned underwater research station.

A nightmarish creature from the depths of the ocean.

A trapped group of amnesiac survivors.

These are the clues.

Solve the mystery.

A new survival/mystery story engine from the award winning co-creator of Panty Explosion and Sea Dracula.

40 full color pages. Square bound 8×5.5 book.  Just $15.00!

Order at the Atarashi Games store or the un-store!

Ocean01Ocean02Ocean03Ocean04


The new Magical Land of Yeld play test document is now available!

March 10, 2009

New Yeld is here! Nick and I finished up the new Yeld play test document about a week ago. This new version of the rules takes into account the huge amount of feedback we’ve received over the last year, most especially from our friends up in Seattle.

Big changes to this edition include revisions to reward and adventure dice, an entire new focus on towns and friendly adventures, revised traps and updated monster stuff (and some sample monsters) and more focus on player roles and duties within the game. there are lots of more mundane changes and additions as well, including some new spells, weapons and special dice!

There are a few things we decided to hold out for now, either because we’re not sure if we plan to include them in the game or because we’re still working on them and want to save them for the next update. One of those things, set pieces, is something I’ll be posting about real soon.

Three ways to get Yeld!

Download for free! Download the new document in PDF form for free here!

Buy the PDF at RPGNOW! We’re also offering the PDF for sale at RPGNOW for $2.00. This is the exact same PDF that we’re giving away for free. Selling the PDF through RPGNOW exposes us to a wider audience. This also generates a little cash that helps pay Yeld related expenses. You can buy the PDF here.

Buy the Whitebook! The Whitebook is a 175 page 5.25 x 8 inch square bound book containing the full game text. Last year we had a lot of people ask if they could get print copies of the play test rules, and a few people went out of their way to make copies on their own. I know that personally I find it a lot easier to read a book then a PDF. Copies of the Whitebook (so called because the cover is all white with a simple black logo) are available at the Atarashi Games store for $13. The price includes shipping.

Play Yeld with Nick and Jake!

Nick and I are both running Yeld games at GameStorm this year. My Sunday game has already filled, but Nicks Saturday game still has room. Everyone who plays in eitehr of these games will receive one of the Yeld Whitebooks!


Ocean Playtest

December 8, 2008

I ran Ocean at Go Play SE PDX 17 last night. Just 8 hours after I wrote it. I thought it went very well. I’ve posted the current draft of the game text as well as my proposed changes over at the Go Paly PDX forum. Comments are very, very welcome.

Jake